![]() ![]() Slaves work 15% slower than free colonists. Do not attempt this with an Ideology that sees slavery as anything less than Acceptable.Ģ. Playing the dedicated slaver requires a lot of forethought and the right setup from the get-go. Regularly enslaving people is a disaster for a colony with the Slavery-unfriendly ideology. NOTE: This guide is not based on any modding, its principles apply to the base game + the Ideology Expansion.ġ. ![]() After all, regular colonists work for just food and shelter, so how would be slaves any different? With that in mind I decided to delve into the game and figure out a way to make slavery useful, not only for the purposes of roleplaying, but an actual backbone of the economy of the colony. I must admit that when I first saw slavery as a new option in the game, I was not terribly impressed. Welcome, fellow Respected Owners in the Slave Trade! ![]()
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